(another PICO-8 game from me)
Z to start. Arrows move the ship left and right. X boosts, using fuel at increased rate to cover more distance
Cover as much distance as you can in as low a time as you can. Collect additional fuel to keep your ship running longer. Dodge the obstacles.
This came together nicely, at a nice pace, over about the last five days of the month. I didn't feel desperately under pressure, although I came right up against the deadline. Nor did I feel like I left out tons of stuff and/or released a worse product for time constraints. I actually managed to squeeze in loads of features I wanted, including probably my favourite PICO-8 music I've done. Top PICO-8 tip: you can set different music patterns to have different speeds but have them play in the same 'song'. Huge missing link moment for me realising that.
I'm very proud of this game and how it worked out. In particular I think
- the battery HUD element
- the little shadow under the ship
- the cliffs flying past on either side
all felt pretty neat in implementation and look good in practice.
Anyway, hope you enjoy! If you feel like commenting, please do so here rather than the Lexaloffle board unless you really can't here, as the threads there do not notify me of new replies.
Lexaloffle BBS thread: here
#1GAM June 2017
The game should work great in the browser whether downloaded or not! If downloading, extract the valleyrun_html.zip file and put both files in the same folder, then double-click on 'valleyrun.html'. It should open like a normal webpage.
If you have PICO-8 and want to check out the game's code/etc. or just play it in the 'real thing', download either valleyrun.p8 or valleyrun.p8.png to your pico-8/carts directory, then load from within the PICO-8 app with 'load valleyrun'.
- VALLEYRUNJul 01, 2017
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